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With the gorilla position, a hazardous hallway, locker room, and Authority office ready to be demolished, this isn't as gargantuan a space as it was in the halcyon days of WWE SmackDown! vs. And taunting now provides mid-match buffs, which makes sense and gives these gestures the same measure of importance they carry on TV.įor the first time in a few years, you can take the fight backstage, too. There's also an alternative submission minigame that ditches the swiveling red and blue blocks for much more intuitive button mashing. While the reversal system, pin/kickout mechanics, stamina management, and submission minigame remain relatively unchanged, there's some welcome fine-tuning sprinkled throughout.Ĭounters, for instance, now feature a much more generous timing window and come in two flavors: minor and major-with the latter eating up two reversal slots but dishing out damage to your thwarted opponent. For one, singles matches have seen some incremental refinements that improve the ebb and flow of each contest. With that being said, however, I wouldn't hesitate to call WWE 2K17 a better video game than its immediate predecessors. It's an acquired taste, for sure, and if you haven't enjoyed this deliberate style previously-and perhaps yearn for the days of old-2K17 isn’t going to change your mind. Much like last year, matches in WWE 2K17 have a distinctly measured pace, focused on capturing the look and feel of the current WWE product as closely as possible. It's clear that developers Yuke's and Visual Concepts want to forge their own unique path to a simulation style of wrestling video game, iterating further and further in this direction with each passing installment.
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Since the shift to current-generation consoles, 2K's WWE series has steered away from the arcade-style formula of its extensive lineage.